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Phoskia

Role

Lead Environmental Artist

Project type

2.5D Action War Game

Date

January 2024 - present

Phoskia – A Lane-Based Tower Defense Game

As the Lead Environment Artist, I oversee level design, asset creation, lighting, and overall artistic direction. Using Unreal Engine 5, I’ve crafted immersive environments like war-torn alleys and ruined villages that support both narrative and strategic gameplay.

Additionally, I created two promotional trailers: one showcasing alleyway combat and another featuring a royal prince's parade, highlighting the game’s core mechanics and unique style to enhance player immersion.

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