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Train and Horseback Scene
Project type
UE5 Environment
Date
Summer 2024
Role
Environment Artist, UE5 Blueprint Developer
This project utilized World Creator to create the mountains and Unreal Engine 5's Blueprint system to develop terrain materials, procedural content generation (PCG) for the environment, Blueprint splines, and volumetric light (Tyndall effect). Additionally, I used UE5's animation retargeting to bind third-party animations and created Niagara particles, resulting in a dynamic scene where a person rides a horse alongside a train running through the forest.
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